Back where it all began! This special, double sized volume presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path! The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial…
Back where it all began! This special, double sized volume presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path! The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial…
Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands’ dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm’s path. Yet in doing so, they learn of nefarious rivals who also seek…
A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the adventurers are thrown into a race to control the very…
The Strength of Thousands Adventure Path begins! A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who…
From the Necropolis to the Lost City! As trusted teachers at the Magaambya school of magic, the heroes are sent on a delicate diplomatic mission to a city ruled by an evil mummy-god. During these negotiations, the heroes unearth the location of a wondrous hidden village that needs the Magaambya s knowledge and protection. But…
Pathfinder RPG, 2e: Adventure Path- Pactbreaker (Wardens of Wildwood 1 of 3). Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green Faith.After entering competitions, making connections, and shutting down troublemakers, they earn a privileged…
Pathfinder RPG, 2e: Adventure Path- Shepherd of Decay (Wardens of Wildwood 3 of 3). Having neutralized the enemy’s new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortresses, they discover their foe has fled to an unfamiliar realm: the…
With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters…
Add legions of monstrous foes to your collection with this massive set of reference cards, featuring over 300 monsters: every monster from Pathfinder Bestiary 3! Each 4 x 6 card is printed on sturdy cardstock and features a beautiful, full-color image of a Bestiary 3 monster on one side, while the other side provides that…
With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters…
The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools…